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Atlantis PS1

GamePlay:


Milo Thatch is the main dude. His ambition in life is to fulfill his grandfather's dream - discover the truth about Atlantis. Milo\'s first task is put a team together of experts to assist him in his journey. These team members will each have a special skill. His team consists of Vincenzo Santorini-the explosive expert, Audrey Ramirez-the mechanical genius, Gaetan Moliere-the tunnel expert, and Kida-the kickass wild, fired-up woman of Atlantis. These characters are all-playable and will be used thru gameplay. Keep in mind, the characters should be utilized based on what needs to be accomplished. Switching characters is easy as walking into the Radio.

The first level, Whitmore's Mansion, is quite easy and basically stress free. Milo goes thru a mini training session and has some minimal tasks to accomplish. Collect goodies, and find some secret passageways. The second level, Ulysses, gets a little hairy. Ulysses is the huge submarine. The mission is to get the ship out of the station before it blows. The player needs to exercise some patience and skill, learn how to jump, climb, and swim. Swimming thru passageways without running out of air is probably the hardest task in this level. Each level progressively grows in depth and gets more difficult. There are some challenging missions like learning to steer a sub-pod and fight these nasty giant Scorpions while balls of electricity are zapping the hell out of you. The player also gets a chance to drive a Digger vehicle, a truck, and an Aktirak. Every good story has bad guys and Atlantis has plenty. There are some interesting foes lurking around in the depths of the sea, like Rock Monsters, crabs, spiders, and Atlantean Tigers. If you get too close they can sting the pants off ya. Finding Health will help you stay in the game. The player also gets 5 lives, how easy can you make it?

Controls are simple but there are numerous moves to learn. Some are easy of course and others take some practice. The characters can run, jump, climb, swim, throw and slide to name a few. Maneuvering the vehicles take a bit of practice but are real fun to drive.

The graphics are classic Disney. The characters are very well animated and imaginative. The backgrounds are colorful and detailed. Gameplay is loaded with cinematics and realistic appeal. The water is shaded cool colors of blue, defining air-bubbles, and shadows.

The background music is rather upbeat with an adventurous tone and changes with the mood of the game. There are a variety of sound effects such as splashing, rumbling of the underwater vehicle engines, weapons firing, blasting stone walls, and character outburst. You will also find that some of the character voices are fairly familiar.



GamePlay Video:




Thanks To PlayScope For GamePlay


atlantis the lost empire

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Army Men World War PS1


Gameplay
According to World War's packaging, Army Men 3D actually won an award. I don't buy it, but I'm pretty sure there are laws against direct lies on packaging, so someone, somewhere, bestowed some honor on AM3D. "So what's the damn point, Sam," I hear you ask. "You've spend a good quarter of this review bashing the hell out the Army Men franchise, and now you're making references to older crappy games!" Patience, my son. World War uses the same formula as AM3D (and presumably Sarge's Heroes, but I wasn't "gifted" with that review, and since I avoid these games like a vampire fears sunlight, I wouldn't know), thus the comparison.
Anywho, enough ranting. World War places you in the shoes ofSURPRISE, a soldier in the green army, out for tan plastic blood. Apparently peace talks between the green and tan armies have broken off and now it's war (again). Of course if they DID reach peace, there would be an end to the series and the world would sleep a little easier, much like what happens in Gotham when Batman locks away the Joker, but that's not going to happen. Thanks to the encroaching tan threats (looks like all those butt whuppins you gave the tans in the 50 other Army Men games did jack smack), every green man has been enlisted, and you're one of 'em. You'll guide your soldier through various missions, blasting everything in sight. Look, there's nothing new here -- story or gameplay-wise -- save for a few choice moments with a twin .50 machine gun, but more on that later.
The big problem with this game isn't -- in a first for a 3DO game -- the graphics. Nope, it's the control. While your little green man runs along at a pretty nice pace, the rate with which he turns is slow. As slow as that old lady who always ends up in front of you whenever you need to get somewhere quickly, and when you're getting popped by the enemy a mere 90¿ away, and you DIE because you couldn't turn. There's more I could say, but for the purposes of civility, the control is not good.
There are a few nicely selected weapons on hand that pump a little fun into the game. They range from a trusty bayonet to the AK-47 look- and sound-alike, to the simple grenades to mortar and rocket launchers, to a flame thrower to machine gun, to, well, you get the idea. If you're lucky, you'll also be able to take a queue from Medal of Honor and commandeer a twin .50 cal machine gun turret or Howitzer. I have to say that gunning down 10 or so men is a blast, especially with the DualShock feedback.
Also, the game is unbearably hard, even on easy. At first I thought it was just my overwhelming gag reflex that I got from even subjecting my PlayStation to one of these games. But the more I looked at the way my character took damage, and especially how he turned to face said damage, I just realized that it's needlessly tough. On average, I'd say I spent three or four tries for each level, but many required as many as 10. Now I'm not the world's greatest gamer, but I'm definitely good, and when I'm kicking the bucket this often on the easy setting, there's something seriously wrong here.
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Army Men 3D PS1


Army Men 3D is a three-dimensional war game wherein you act as a commando-like soldier in a world gone completely Saving Private Ryan, plastic, and lilliputian. It's a world with some narrative behind it, so a history lesson is necessary before we proceed. After shifting solely to software development awhile back, 3DO introduced a lighthearted real-time strategy game to the PC revolving around little plastic army men named... Army Men, and since it sold well, the company developed the concept into a franchise. To date, another PC strategy game as well as this one (a third-person shooter) has been released, while a third-person N64 adventure game (Army Men: Sarge's Heroes) and a PlayStation helicopter game (Army Men: Air Attack) have been announced.
Army Men 3D places you as Sarge, a lone soldier whose missions involve rescuing captured troops and returning them across a minefield, taking on an enemy fortress unaided, retrieving sensitive documents from spies in the field, sabotaging bridges and radar dishes, and the like. You're in the Green army, which is at war with the Tan, and you've got an arsenal ranging from machine guns and bazookas to flame throwers and grenades – all of which you use to fight the good fight. There are even jeeps and tanks for you to drive around and over people.
Sound like a good concept? It is. There are a few really neat things about the game. Sneaking around as a commando and ducking behind rocks to avoid enemy fire can be very fun, and a number of the missions present some enjoyable challenges. Likewise, the mechanics behind the grenades and mortars is great. When you press the fire button, a square-shaped target moves away from you to the maximum distance the mortar or grenade can be shot or thrown and continues back and forth until you let go of the button to launch the shot. However, there are a number of factors that pile up and drag Army Men 3D way down.
The graphics are the main offender here; they are muddy beyond even those in Sega's House of the Dead on the Saturn. This is less an aesthetic complaint than a practical one, because you'll often not be able to distinguish an enemy soldier from a cactus or brush, and the terrain often has inexplicable sticky spots, both of which can get you shot. The later levels in the bayou look better than the desert stages (where pop-up runs rampant) and save the game from getting an even lower graphical score. There are some control and gameplay problems at work, as well. The control set-up feels somewhat incomplete because of the lack of a gun sight in the look mode and no strafe button at all. The gun sight is substituted by a computer-controlled intelligent aiming function that hones in on foes in the area toward which you've pointed your muzzle, but sometimes it gets confused when enemies are clustered together. If an enemy is farther away and not shooting at you, you might choose to ignore him for a moment, but the aiming function won't always let you. The prerequisite strafe button is replaced by the ability to roll left and right, which is probably a bit more realistic, but the need for more precise control becomes apparent the first time you get caught in a crossfire.
As it might sound, it's very easy to get killed in Army Men 3D. You can be right near the end of a level, walk around a corner, and get eaten right up by a machine gunner. It actually happens a lot, so it makes you start wishing for less powerful bullets or mid-level save spots. The way it stands, there are a lot of instances when you'll quit the game out of frustration, only to continue later out of stubbornness - meaning that the game is often maddening, but at least it does provide compelling enough reasons to continue.
Other items worth mentioning: The music and sound aren't very strong, and the game is a little bit on the short side. The game camera is near perfect in the single-player mode because it sticks right behind your back, but since it's trimmed back toward the horizon in the two-play capture-the-flag game, it's too hard to see around. Beyond all that, the only thing left uncovered is probably the enemy AI, which alternately seems either too smart or not smart enough.
It's obvious that there is a good game buried under all this, but it just seems to be down a little too deep to get any sort of recommendation. With some major spit and polish, plus several more months of development time, Army Men 3D could've turned out a lot better. Still, we haven't seen enough commando-type war games like this, and it leaves me wanting more. Let's hope a superior sequel will come along or that another company will build upon what we've seen here.

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Area 51 PS1

This game takes the player through several sections of the facility, including a warehouse and underground tunnels. The player is tasked, along with fellow STAAR members, to penetrate Area 51 and activate the nuclear self-destruct sequence. The player must kill all of the genetically altered soldiers and aliens without harming any allied STAAR team members (at the cost of one life point), however if nothing but three STAAR team members are shot, the Kronn Hunter will be started, taking the role of a Hunter, sent by the Kronn to eliminate the rebels. None of the actual aliens will appear until the office level.There are five types of different weaponry available to the player during the course of the game. While the player is only given a semi-automatic pistol in the beginning, weapon upgrades are available as targets throughout the game. The pistol can be upgraded to an automatic machine gun, a pump shotgun, and finally an automatic shotgun. The shotgun weaponry allows a greater field of error for targeting an enemy in able to kill it. Both the machine gun and automatic shotgun allow the player to keep the trigger pressed down to unleash rounds. If the player is hit by the enemy at any time, the weapon is downgraded back to the pistol. The player will also find grenades in crates and bonus rooms which, when used, destroys most on screen enemies at once. The player can hold a max of 9 grenades. In addition, yellow boxes and barrels marked with "flammable" warning symbols can be shot to cause fires or explosions that can harm enemies.The game is notable for its use of digitized video stored on an on-board hard disk, and the bizarrely-contrasting, unrealistic gibs into which every enemy blows apart when shot, in exactly the same way. While enemies, innocents, and explosions are 2D digitized video sprites, the levels and vehicles are pre-rendered in 3D.Another interesting note about the game is its several "backdoors"; by shooting certain objects in the correct sequence players can unlock shooting exercises, weapon stashes, and gain bonus items that are not available in the main game plot.The game's arcade board, CoJag, is a modified Atari Jaguar with enhanced graphics and sound capabilities.Area 51 allows the players to start at the beginning of the game or warp ahead to the middle of the game.


Platforms:
Arcade 
PlayStation
Sega Saturn
PC


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Apocalypse PS1

Overview
The game is a 3D third-person shooter very much in the style of Robotron. The player's character is moved using the DualShock controller's left stick, and shooting is handled independently by pressing the right stick in a given direction. Alternatively, movement may be controlled through the Directional Pad and shooting performed by using the four symbol buttons on a typical Playstation controller, where the triangle button shoots forward, the X button shoots backward, and so on for the remaining two buttons. Unlike its 2D inspiration, it is possible to duck or jump, and a selection of different weapons are available.


Argument
The game's antagonist, a brilliant scientist named the Reverend, has created a powerful theocracy based on the idea of a rapidly approaching apocalypse. He uses his expertise to create four powerful "Horsemen of the Apocalypse", War, Plague, Beast and Death, in order to ensure this comes to pass. His former colleague, Trey Kincaid, is the only man with the know-how to stop the Reverend, but is locked up in jail.


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Alone In The Dark The New Nightmare PS1

Set on October 31, 2001. Edward Carnby's best friend and partner, Charles Fiske, has been found dead off the coast of Shadow Island, a mysterious island near the coast of Massachusetts. Carnby's investigation quickly leads him to Frederick Johnson, who informs him of Fiske's search for three ancient tablets with the ability to unlock an incredible and dangerous power. Johnson pleads with Carnby to take the place of Fiske and reopen the investigation in order to recover the tablets. Carnby accepts and makes it his mission to find Fiske's killer. Johnson introduces Edward to Aline Cedrac, an intelligent, young university professor. She joins Edward to recover the missing tablets and assist Professor Obed Morton, who she believes to be her father. While flying over the coast of Shadow Island, Edward and Aline's plane comes under attack by an unknown creature. Edward and Aline both jump out of the plane and parachute to the ground, but are separated immediately. Edward lands in the dense forest just outside a manor, while Aline lands on the roof of said manor.


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Alien Trilogy PS1

In the role of Lieutenant Ellen Ripley, the player experiences a story loosely derived from the first three films of the Alien franchise. Aside from occasional CGI cut scenes, the plot is told through text-based mission briefings that guide the player through an expanded, action-oriented story, drawing upon the settings and characters of the then-trilogy rather than through the specific plots of the films themselves.The game begins in essentially the same manner as Aliens, as Ripley - here a Marine herself - travels to LV426 to restore contact with the colony there. The other Marines are wiped out, so Ripley must then travel through the infested colony and prison facility, and finally the crashed alien ship itself, to destroy the aliens and escape.




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Alien Resurrection PS1

Tension. It's the fundamental for fear. Your mind can get you quicker than anything lurking in the shadows.
Argonaut didn't so much make a game with Alien: Resurrection; it built a sky-high wall of tension, then pushed it down onto players standing underneath and screamed "Look Out!" There's no way to escape its barrage, quick as you may be, and that's the problem with the game. It's designed to crush you, and gives you no means of battling your way out. On its feet, it's an incredibly frightful game that nails near-perfectly the sudden onslaught of action and, better still, breathless vacant moments of anxiety that compose the best moments of the Alien films. But in a firefight, panic sets in. In real life, adrenaline flows, your muscles tighten, and your sense sharpen. You must be up to survive. Alien: Resurrection is so steeped in atmosphere and tension that it snaps on your abilities when you need them most. According to the gameplay in crisis time, your senses stop, your vision and hearing suddenly overload, your aim goes horribly off and erratic... you die.


Failures with this project are heavy heartbreakers, because every Alien game prior to -- and occasionally I still argue even including this one -- have been very good. Never great, but certainly decent and well-rounded bug-hunts. This is a franchise that even spawned a good Atari Jaguar game. The key has always been proven and precise control schemes and panicked but thrilling gameplay. This latest PlayStation version works spectacularly on many levels -- incredible sound, chilling environments, explosive encounters -- but when the tension breaks, your vital weaponry conk out and leave you unarmed and defenseless.


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Action Man Operation Extreme PS1

Action Man brings all of his explosive adventures to the PlayStation in ACTION MAN: Operation Extreme. Dr. X is trying to take over the world. Who can stop him? Action Man, the greatest hero of them all, that's who. Take control of Action Man in ACTION MAN: Operation Extreme, and navigate through scorching deserts and the barren wasteland of the Arctic. Control Action Man's cars, motorcycles, airplanes, and boats in the Vehicle levels, or have Action Man search for hostages and take out the bad guys in the Action stages. No matter what kind of action it is, Action Man is always ready to get the job done. Help him stop the schemes of Dr. X and save the world in ACTION MAN: Operation Extreme.






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A-Train PS1

The game places players in command of a railway company. There are no rival companies; the player controls the only one in the city and the game is resultingly fairly open-ended. A-Train III is the first game in the series to use of near-isometric dimetric projection to present the city, similar to Maxis's SimCity 2000. There are two types of transport that the player's company can take: passengers or building materials. The former is more likely to be profitable, but building materials allow the city to grow.Wherever the building materials are delivered, they can be taken and used to construct buildings for the city. These start with houses, but eventually, as an area grows, roads, and shops and other buildings are built. These can provide extra revenue for a passenger service, but also allowing the city to develop and grow can be seen as a goal in itself. As well as the buildings built by the computer, in response to the materials being present, the player can construct their own buildings, such as ski resorts and hotels, and make profits from them if the conditions are right.Artdink ported the A-Train III along with the editor to Windows 95, and published both titles as a package as the 3rd ARTDINK BEST CHOICE title in Japan.


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