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Alien Resurrection PS1

Tension. It's the fundamental for fear. Your mind can get you quicker than anything lurking in the shadows.
Argonaut didn't so much make a game with Alien: Resurrection; it built a sky-high wall of tension, then pushed it down onto players standing underneath and screamed "Look Out!" There's no way to escape its barrage, quick as you may be, and that's the problem with the game. It's designed to crush you, and gives you no means of battling your way out. On its feet, it's an incredibly frightful game that nails near-perfectly the sudden onslaught of action and, better still, breathless vacant moments of anxiety that compose the best moments of the Alien films. But in a firefight, panic sets in. In real life, adrenaline flows, your muscles tighten, and your sense sharpen. You must be up to survive. Alien: Resurrection is so steeped in atmosphere and tension that it snaps on your abilities when you need them most. According to the gameplay in crisis time, your senses stop, your vision and hearing suddenly overload, your aim goes horribly off and erratic... you die.


Failures with this project are heavy heartbreakers, because every Alien game prior to -- and occasionally I still argue even including this one -- have been very good. Never great, but certainly decent and well-rounded bug-hunts. This is a franchise that even spawned a good Atari Jaguar game. The key has always been proven and precise control schemes and panicked but thrilling gameplay. This latest PlayStation version works spectacularly on many levels -- incredible sound, chilling environments, explosive encounters -- but when the tension breaks, your vital weaponry conk out and leave you unarmed and defenseless.


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